I am a seasoned 3D generalist with exceptional skills in all areas of 3D modeling, animation, rendering, texturing, compositing, and character skinning and rigging.
My primary tools are:
• 3DS Max - and plugins such as TyFlow, RailClone, ForestPack, and others
• VRay for rendering
• Full Adobe Suite (Photoshop, AfterEffects, Preimiere)
• Substance Painter
• ZBrush
I have also worked in:
• Unity game engine
• 3D tracking and photogrammetry modeling packages
• AutoCAD
• Maya
I am always seeking to work with other talented artists to increase my skill set, learn new material, and to markedly contribute to organizations that I am involved with.